/********************* ES3: HELP-File english ******************************/ /*****************************************************************************/ /**** Any comment can be rewritten, the whole file can be translated. ***/ /**** Every comment line must begin with /* and end with */. You must ***/ /**** not use the words "Seite" and any number at the same time in a ***/ /**** comment line. Do not change any /*Seite..*/!!!! ***/ /*****************************************************************************/ /*Seite 0*/ ESTAFF Version 3.0 (ES3) is a notational proram for one-part melodies. Translatable Code is ESAC. ES3 has been tested with all common graphic- cards. The numbers in the headlines of help texts refer also to the manual. General remarks: You may switch the menue using either cursor or mouse or the first letter of the respective option. Then either hit or press the elft mouse button. or the right mouse button leads you one step back. Mostly any wrong de- cision can be stopped by hitting : Bon apetito: your ESAC-Team! /*****************************************************************************/ /*Seite 1*/ ÚÄÄÄÄÄÄ¿ ES3 - 1 Main menue³ MAIN ³ path: ??? ÀÄÄÄÄÄÄÙ Notes - Submenue to write or translate staff, to load melodies, to read JIANPU etc. The Submenue EMG, which allows you to design your own 40*40Pixel-Graphs is also here! Disc - Anything you can do from Disk like loading and saving of screens in two different formats. Sysgraph - Bind your graphics and texts into the numbered staves so that they are not lost when scrolling. Graph. - Mixed graphic functions, you may also play with them *) Text - Write screen texts *) Print - Different Options and submenue including "games" Erase - Deletes your screen (but asks you first) Options - Submenue for important program- or system parameters Back - that should not have to be explained! *) CAUTION: Any graphics and texts of THESE menues will be lost after scrolling: Use SYSGRAF! /******************************************************/ /*Seite 9 */ ÚÄÄÄÄÄÄÄ¿ Submenue 1 ³ ERASE ³ path: MAIN -> ÀÄÄÄÄÄÄÄÙ You can delete the screen here but PGUP/PGDN regenerates your staff when it was loaded. (MAIN -> -> ) /******************************************************/ /*Seite 10*/ ÚÄÄÄÄÄÄ¿ Submenue 1 ³ BACK ³ path MAIN -> = ÀÄÄÄÄÄÄÙ Ends the program after having asked you again. If you cannot make up your mind, you may choose . Then the program will NOT end in 98,931pct of the cases. "Sssst: I won't tell anyone you had to press here!" /******************************************************/ /*Seite 3*/ ÚÄÄÄÄÄ¿ Submenue- 2 ³NOTES³ path: MAIN -> ÀÄÄÄÄÄÙ Melody - ESAC-files or single melodys can be chosen here. You can also choose several pieces by their respective numbers or by starting with a letter plus number. Then up to 30 melodys can be put in the queue. Example: A23 chooses every piece from No 23 on. Next - translates the next melody in the queue, should there be more than one. JIANPU - activates another menue to translate the melody into Chinese cypher notation (and back). TeX - One or more melodies of the queue can be translated into TeX- Format. You will be prompted but might have to look up AIN -> ptionen -> eX first! Window - Call this to put further staff, pauses etc. into your notation. They will, however, not be played. Staff - Write (eempty) staff on your screen. EMG - calls a submenue to store your own 40*40 Pixel graphs. EMG stands for ESTAFF MACRO GRAPHICS. /*****************************************************************************/ /*Seite 11*/ ÚÄÄÄÄÄÄ¿ Submenue 2.3 ³JIANPU³(only with chopsticks!) path: MAIN -> -> ÀÄÄÄÄÄÄÙ Submenue to generate Chinese Cypher-notation Translate - writes JIANPU until you end the program beendet or choose urope. Any new melody is represented in staff first, until you use PGUP/PGDN. Europe - deactivates JIANPU, you see then what you mistake for "real notation". SysPerSc. - choose the number of staves per screen. Pgup/dn - choose the number of staves to be scrolled or You should better choose a smaller number than in SysPerSc. If there is anything wrong with JIANPU, then control the parameters of SysPerSc. and Pgup/dn! /*****************************************************************************/ /*Seite 12*/ ÚÄÄÄ¿ Submenue 2.7 ³EMG³ path: MAIN -> -> MG ÀÄÄÄÙ Store and change your own work of arts, i.e. (40*40Pixel-Graphics). Some functions don't work with CGA-cards, however. File - activates a submenue to load an existing file or to write a new one. You may store up to 20 graphs in a EMG-file. ile must first be activated. The file has to be opened to be used in the following functions. New - write a new EMG. But unfortunately NOT for CGA. Change - change an existing graphic and store it at a new position. The original graphic won't be deleted. NOT FOR CGA! All - displays all graphics of the activated *.EMG at the upper left of your screen. Touch any key to "clean" your screen again. Use BIND to put them into your staff! Delete - one or more graphics of your activated *.EMG-file can be deleted. But you can find them again in a *.SIK file, which automatically is generated by the system. CAUTION: After deleting re-activate the file again! SystemMG - Use this option if you do not wish to loose your EMG's after scrolling. (see MAIN -> YSGRAF) /*****************************************************************************/ /*Seite 4*/ ÚÄÄÄÄÄÄ¿ Submenue - 3 ³ Disk ³ path: MAIN -> ÀÄÄÄÄÄÄÙ Load - loads your -> save(d) screens. Save - Stores your screen in your directory. The program atomatically writes the extension *.PCT. You have the options to store pages or sections; Section saves you disk space and als is compatible to other graphic cards, but Page is much faster! Directory - displays the files of you directory. You may also use the common DOS-Wildcards '*' and '?'. ReadFile - lists a file at your screen; this is Read Only and you can not scroll back! ShellDOS - does not yet exist in this version. /*****************************************************************************/ /*Seite 7*/ ÚÄÄÄÄÄÄÄÄ¿ Submenue 4 ³SYSTEMOP³ path: MAIN -> ysgraf -> ÀÄÄÄÄÄÄÄÄÙ Contains some options to bind graphics, texts, EMG's etc. Those things are not lost when you scroll up or down. Graphic - Submenue to bind your graphics. EMG - binds 40*40Pixel EMG's in your staff Text - use THIS menue if you wish to store your text for scrolling! Save - stores your NOTSYS-art at your directory. The program automa- tically adds the extension *.UFR. Load - That is the opposite of Save! You'll see your art after Pgup ord Pgdn. /***********************************************************************/ /*Seite 19*/ ÚÄÄÄÄÄÄÄÄÄÄ¿ Submenue 4.1 ³ SYSGRAPH ³ paths: sveral ÀÄÄÄÄÄÄÄÄÄÄÙ You are first prompted to enter the staff number, because these graphics are bound to the staves. Line - Surprise: draws a line Rectangle - draws a rectangle which also MIGHT be a square Circle - reminds you of an egg when your graphic card is bad... DeleteGraph - wipes all graphics (including texts and EMGs) from all staves. Single objects cannot be deleted; one should save the screen more often instead: (MAIN -> isk -> ave). /*****************************************************************************/ /*Seite 5*/ ÚÄÄÄÄÄÄÄ¿ Submenue 5 ³ GRAPH ³ path: MAIN -> ÀÄÄÄÄÄÄÄÙ CAUTION: after scrolling graphics can only be found when they have been designed with SYSGRAPH. Line - draws a line from a to b. Pixel - allows you to draw single pixels. This function must be closed by or right mouse button. Rectangle - to draw rectangles first place the arrow at the upper left then at the lower right corner. You cannot draw from right to left! Fill - CAUTION: this fills a completely closed pattern with the activated color. Circle - Depending on the quality of your graphic card you should be able to draw either a perfect circle or something like an egg. Sysgraf - Binds graphics into the staff for scrolling Zoom - enlarges a section for pixel-changes. /*****************************************************************************/ /*Seite 8*/ ÚÄÄÄÄÄÄ¿ Submenue 6 ³ TEXT ³ path: MAIN -> ÀÄÄÄÄÄÄÙ CAUTION: If you want to read your texts after scrolling, you should use Systext (or MAIN -> ysgraph -> ext). Text - activates text editor. Position - You may wish to choose the cursor's position before you write your text(s). Systext - binds your texts to the special staff for scrolling. (cf. SYSGRAPH) /*****************************************************************************/ /*Seite 6*/ ÚÄÄÄÄÄÄÄÄÄ¿ Submenue 7 ³ PRINTER ³ path: MAIN ->

ÀÄÄÄÄÄÄÄÄÄÙ CAUTION: Before using this thee first time, adjust your printer via MAIN -> ->

and save via MAIN -> -> ave! Section - Choose the section to be printed. Page - prints the screen without footline. You can also use the -key. Melody - the complete melody will be printed. You see the actual staff in the middle of your screen. AllMel - see , but this prints everything of the queue. Games - contains a submenue for reflected face and magnifying of screen sections. PLEASE NOTE: It is useless to print when there is no printer connected. The system MAY brake down in this case! /************************************************************************/ /*Seite 21*/ ÚÄÄÄÄÄÄÄÄ¿ Submenue 7.5 ³ Games ³ path: MAIN ->

-> ÀÄÄÄÄÄÄÄÄÙ This is the most important menue because you can use it to print folios for your teaskirt (German= tiesch”rt)! X-Expand - expands a section on the X-axis (horizontally). If it is too large, it's put into the rubbish and cannot be recycled. Y-Expand - same as X-Expand but vertical Reflected_Face the object will be "mirrored" from the middle over the Y-axis. /*****************************************************************************/ /*Seite 2*/ ÚÄÄÄÄÄÄÄÄÄ¿ Submenue - 8 ³ OPTIONS ³ path: MAIN -> ÀÄÄÄÄÄÄÄÄÄÙ Program - specific options of program (colors, fonts) etc. (see: submenue pecialities Order - Submenue for staff-margins, text etc. Melody - Transpose into any key or octave, change cleff, adjust MIDI-parameters, temperaments etc. Printer - Adjust the program for your printer. Supported are five types of 9-pin, 24-pin and Laser. - Print melodies into a file, change your printer port, change the printed distances between the staff. TeX - Submenue for MuTeX translations. SaveOptions save your most important otions for the next sessions. /*************************************************/ /*Seite 13*/ ÚÄÄÄÄÄÄÄÄÄ¿ Submenue 8.1 ³ Program ³ path: MAIN -> ->

ÀÄÄÄÄÄÄÄÄÄÙ Change the following parameters: Colors - Note- and background colors. Be careful when your computer runs on Hercules (or sometimes CGA). Place the arrow at the desired color and press or left mouse button. Meltext - see next paragraph Programtext - choose three different fonts for your texts. Specialities - if your computer is SLOW, you can stop scrolling here which makes it a little faster. You also find two test scales here which was designed by the mathematician and hurts the musician. /*****************************************************************************/ /*Seite 14*/ÚÄÄÄÄÄÄÄ¿ Submenue 9 ³ ORDER ³ path: MAIN -> ÀÄÄÄÄÄÄÄÙ Adjust specific parameters like staff, notes etc. Margins - contains two submenues to adjust the respective margin in pixel. Text - activates three menues that influence your texts Pgup/dn - Scroll definite numbers of staff when hitting PGUP/PGDN SysPerSc - activates a menue to define numbers of staff per screen. Users of CGA should not choose more than three. Scalings - tempo (durations) of notes (the larger the number the FASTER). Define number of tones per octave (does not run on MIDI; in this case use the unings!). /*****************************************************************************/ /*Seite 15*/ ÚÄÄÄÄÄÄÄÄÄÄ¿ Submenue 10 ³ MELODY ³ path: MAIN -> -> ÀÄÄÄÄÄÄÄÄÄÄÙ M-Transpo - Submenue to transpose into any key, change major <-> minor; further submenue to switch between treble and bass. Rhythm - displays only the rhythm of the melody. You can also hear that. To switch back for listening press and then two times . Equallength- replaces one of our STRIP programs: shows each note in the shortest duration (see also next paragraph). NoRep - Another STRIP function whicht omits identic notes (those containing adjacent equal pitch and duration). Useful for analytical processes after NoRep. Oktave - octave transposition. There is a range of more than seven octaves (---1b to +++7#). Tuning - Use your own table of frequencies. MIDI - Submenue for MIDI options, especially Pitchbend. /*************************************************/ /*Seite 20*/ ÚÄÄÄÄÄÄÄÄÄÄÄ¿ Submenue 10.1 ³ M-Transpo ³ path: MAIN -> -> -> -> ÀÄÄÄÄÄÄÄÄÄÄÄÙ C..B - transposes into one of these keys Other - further keys for transpositions Minor-Major ES3 reads minor when the code 3b appears. Should this be wrong, you can here switch your representation back to major. Change - phrasewise (linewise) transpositions. Bass - Submenue to switch between treble and bass. You can also let the program decide. /*************************************************/ /*Seite 16*/ ÚÄÄÄÄÄÄÄÄ¿ Submenue 10.6 ³ Tuning ³ path: MAIN -> -> -> ÀÄÄÄÄÄÄÄÄÙ Table - loads a predefined table. for list of those tables. Algorithm - Deactivates the tables (equal temperament again). To use this on your Synthi you must first go to MAIN -> -> -> and choose your 'Bender-Range'! Here is a predefined table in Cent: ESTAFF-Frequenztabelle: DUR-CENT (C)opyright 1991 by Ulrich Franzke CENT C 523 1 0 1# 100 2 200 5b 600 3b 300 3 400 6 900 4 500 4# 600 5 700 6b 800 /*************************************************/ /* Seite 17*/ ÚÄÄÄÄ¿ Submenue 10.7 ³MIDI³ path: MAIN -> -> -> ÀÄÄÄÄÙ Ch1-Ch4 - Choose a MIDI-channel to listen. You may switch more than one at a time (there are 4). Pitch - switches the pitch-function of your synthi. That has to be when you wish to listen to "tables" (MAIN -> -> -> -> able). Bender - adjust thee Bender of your synthi to the program. The value shows the number of subdevisions of a semitone which your special synthi can perform up and down. In most cases this seems to be 4. /*****************************************************************************/ /*Seite 18*/ ÚÄÄÄÄÄÄÄÄÄÄ¿ Submenue 11 ³ PRINTER ³ path: MAIN -> -> ÀÄÄÄÄÄÄÄÄÄÄÙ Submenue to adjust your printer 9-Pin - defines EPSON and STAR. You may then choose between draft and ELQ. 24-Pin - Defines EPSON (=STAR) and NEC. A miniature printing option works on both. Laser - Any HP-LJ II compatible Laser. You may choose three different sices from 75 to 300 Dot per Inch. 75 being the largest, 300 the smallest resulution. Marginlaser ONLY FOR LASER! You may have a good dot matrix and change that by hand. File - choose and press ! StaveDist - three different distances between your printed(!) staff can be defined here. We have worked on this drivers since ESTAFF2, but they might not be satisfying enough. If you have a better idea, please let us know! We still consider printer manuals designed for masochists. /************************************************************************/ /*Seite 22*/ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ Submenue 11.5 ³PRINTER_Menue³ path: MAIN -> ->

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Printer - The file is send to a printer. Choose this only when you had switched to before. File - will be "printed" into a file. You later can really print that by "TYPE > PRN" at DOS-level. Ports - Define three differen ports LPT1 to LPT3. When you end ES3, the port automatically is LPT1 again. /*****************************************************************************/ /*Seite 30*/ There is no help for this. Most probably you find informations at one of the following: Use the handbook, write to the authors ot this program... /* End of Help screens */